//////////////////////////////////////////////////////////////////////////////
//
// License Agreement:
//
// The following are Copyright  2007, Casey Langen
//
// Sources and Binaries of: mC2, win32cpp
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright notice,
//      this list of conditions and the following disclaimer.
//
//    * Redistributions in binary form must reproduce the above copyright 
//      notice, this list of conditions and the following disclaimer in the 
//      documentation and/or other materials provided with the distribution.
//
//    * Neither the name of the author nor the names of other contributors may 
//      be used to endorse or promote products derived from this software 
//      without specific prior written permission. 
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
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//////////////////////////////////////////////////////////////////////////////

#include "pch.hpp"
#include <cube/MainWindowController.hpp>
#include <win32cpp/Application.hpp>
#include <win32cpp/TopLevelWindow.hpp>
#include <core/Common.h>
#include <cube/CommandlineParser.h>


//////////////////////////////////////////////////////////////////////////////

using namespace musik::cube;

//////////////////////////////////////////////////////////////////////////////

int WINAPI wWinMain(HINSTANCE instance, HINSTANCE prevInstance, LPTSTR commandLine, int showCommand)
{
    // Lets parse the input arguments
    CommandlineParser::ParseCommands(commandLine);


    // Initialize locale
    try {
		uistring appDirectory( musik::core::GetApplicationDirectory() );
        Locale::Instance()->SetLocaleDirectory(appDirectory + _T("\\locales"));
	    Locale::Instance()->LoadConfig(_T("english"));
    }
    catch(...) {
    }

    // Initialize the main application (mC2.exe)
    Application::Initialize(instance, prevInstance, commandLine, showCommand);

    // Create the main window and its controller
    TopLevelWindow mainWindow(_T("musikCube 2"));
    MainWindowController mainController(mainWindow);


    // Initialize and show the main window, and run the event loop.
    Application::Instance().Run(mainWindow);

    return 0;
}
